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Old Sep 26, 2006, 08:33 PM // 20:33   #21
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Yes I agree with everybody the lag with icons showing up is irritating. However it's maybe not as simple as "chaging it back". They may have change the code to include new features of NF, or simply to make the game able to handle the increasing number of skills, or...
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Old Sep 26, 2006, 08:44 PM // 20:44   #22
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Let it go on a bit more... let the coding smooth out a little more...

I'm going to give it a week or so before I sign this.
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Old Sep 26, 2006, 09:18 PM // 21:18   #23
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Quote:
Originally Posted by Sol_Vie
Let it go on a bit more... let the coding smooth out a little more...

I'm going to give it a week or so before I sign this.
This is where I stand on it. As currently implemented, its a problem, but I'd expect them to be working on it. Given a few days it should be addressed, if not, it might be time to think about another solution, but you'd think so close to Nightfall's release this would already have been addressed. :\

What I fail to understand is why the skill icons even need to be on demand for the new envisioning of the skill bar and saving builds to function as desired. I'd think its simply the "on demand" part of the equation that is causing the problem. The client knows immediately what is being cast, or what is on your skill bar, even if you cant see it right away. Seems to me they should make the skill icons and any required data part of the data file, so its not on demand, or have it stream in fully once you launch the game. If you log on directly and go straight into the game and to the skill panel you might see some hourglasses while everything loads, but after this you should NEVER see them again, unless you log out.
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Old Sep 26, 2006, 09:18 PM // 21:18   #24
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/signed. At the very least I'd like to know why this is happening.
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Old Sep 26, 2006, 09:28 PM // 21:28   #25
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/signed

I don't mind slow loading skills at when you first spawn or when you are changing skills in town, but slow loading skills suck when you are interupting.
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Old Sep 26, 2006, 09:35 PM // 21:35   #26
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I agree, this skill loading icon is driving me nuts. I can't decide if i should interrupt enemies's skills while in battle.
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Old Sep 26, 2006, 09:40 PM // 21:40   #27
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IIRC I don't have the issue when interrupting because I read the skill -name- rahter than the icon. Or maybe the skill name doesn't come up until the icon has loaded.

Anyway.

/signed because these hourglasses just look unprofessional.
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Old Sep 26, 2006, 10:05 PM // 22:05   #28
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Quote:
Originally Posted by I Brother Bloood I
one question for u all... do u know how to read...
Sure we all do, but its much faster to recognise a skill icon than to read the description, especially if the description's background is changing all the time.

Human brains are much more suited to pattern recognition than reading of words. It needs to be fixed, to the people who say they will wait a few weeks to see if it clears up before you sign... why? its a problem now, if it carries on it will be a problem in a few weeks, why not draw attension to the problem so ANet knows its a problem and will definiately fix it.
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Old Sep 26, 2006, 10:17 PM // 22:17   #29
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/signed

I just dont like it. I also dont like how you have to hit K for the attributes during the nightfall event, that was a apin in my ***
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Old Sep 26, 2006, 10:17 PM // 22:17   #30
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Agreed (For once)

Also would like to be able to move my skills around freely in my skil lbar with out my attributes/skill page poping up :/
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Old Sep 26, 2006, 10:18 PM // 22:18   #31
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/Signed

Restore it back the way it used to be, Anet.

Last edited by Malangyar; Sep 26, 2006 at 10:20 PM // 22:20..
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Old Sep 26, 2006, 10:19 PM // 22:19   #32
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I power drained res sig too many times now, this is annoying. Wish i just saw the pic.
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Old Sep 26, 2006, 10:23 PM // 22:23   #33
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hope they will fix this...it is very annoying. /sign if they dont want to fix it.
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Old Sep 26, 2006, 10:24 PM // 22:24   #34
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At least this opens the door for an anti-interrupt skill

"Hourglass Signet" - If a foe attempts to interrupt this skill, that foe's attack skills are disabled for an additional 6....24 seconds.




Bwahahah.
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Old Sep 26, 2006, 10:32 PM // 22:32   #35
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Why are the skills loaded as they are used by your enemy now anyways? The all the skill icons and such should be preloaded when you enter an area. I would MUCH rather have a 2-3 sec wait at the start of a match, then a sec wait AS THEY USE THE SKILL.
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Old Sep 26, 2006, 10:35 PM // 22:35   #36
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I assume the hourglass thing is a measure to decrease initial area loading times in Nightfall for older computers and the such when the player will be able to sort through their hero skills as well.

Just make it a graphics option checkmark and we should be good to go.
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Old Sep 26, 2006, 11:15 PM // 23:15   #37
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totally SIGNED
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Old Sep 27, 2006, 01:42 AM // 01:42   #38
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I'll give it some time as well....

lol, I hate being hexed with "hourglasses"....
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Old Sep 27, 2006, 02:34 AM // 02:34   #39
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Another Double Reward Weekend
26 September 2006


This coming weekend, from Noon PDT on Friday, September 29 through 11:59 p.m. PDT on Sunday, October 1, you will receive double experience from capturing effin gray hourglasses. Instead of gaining 250 times your level in XP, you will receive 500 times your level. Join Guild Wars this weekend and enjoy the bonus XP and capturing lots and lots of effin gray hourglasses.



there's a thread existing bout this btw..

http://guildwarsguru.com/forum/showt...php?t=10049454
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Old Sep 27, 2006, 02:43 AM // 02:43   #40
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Quote:
Originally Posted by tomcruisejr
Another Double Reward Weekend
26 September 2006


This coming weekend, from Noon PDT on Friday, September 29 through 11:59 p.m. PDT on Sunday, October 1, you will receive double experience from capturing effin gray hourglasses. Instead of gaining 250 times your level in XP, you will receive 500 times your level. Join Guild Wars this weekend and enjoy the bonus XP and capturing lots and lots of effin gray hourglasses.
z0mg! /stops levelling.
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